Ideation

I designed the room the way I'd design a product: start from the real thing, explore side by side, then narrow down.

  • References first. Everything starts from photos of my real things. When a drawing didn't look like mine, like my mouse or my Ember mug, I went back to photos of the real one.
  • Versions side by side. Each thing got numbered versions, a bookshelf each, so I could compare them at a glance and pick and mix. Big changes went on the next bookshelf, small ones changed the one I was on, and nothing got deleted, so I can look back.
  • One visual language. The first lamp, flat and straight on, set the style. Realer tries, like a frosted shade, a room in perspective and a hand-drawn doodle, didn't fit, so everything follows that lamp.
  • Take out what's busy. When something made the room busier, not better, I took it out.
  • Make it respond. What you can click lifts a little, every light is on one switch that turns the page dark, and the clothes, plants and disco ball sway as you brush past, or swipe past on a phone.

Point at or tap a version's number below to see what changed.

THINKING,FAST AND SLOWDANIELKAHNEMAN123456789101112
01
OPUS-QUAD123456789101112
02
123456789101112
03
04
05

Lamp

Snake plant

Books

  1. THINKING,FAST AND SLOWDANIELKAHNEMAN

Basket

Headphones and DJ deck

  1. OPUS-QUAD

Clock

  1. 123456789101112

  2. 123456789101112

  3. 123456789101112

Cuttings

Camera

Lava lamp